How to Download and Use Subdivision Reversion 3ds Max Script
Subdivision Reversion is a useful script for 3ds Max that allows you to recreate the subdivision levels of an already subdivided mesh with 100% precision, while maintaining the UVs. It supports a wide variety of subdivision algorithms, such as Catmull-Clark, Doo-Sabin, Loop, Butterfly, and more. It can help you get the right look and feel on your models, whether you are working on visual effects, gaming, architecture, or other projects.
In this article, we will show you how to download and use Subdivision Reversion 3ds Max Script in 13 easy steps.
Subdivision Reversion 3ds Max Script Download 13
Download File: https://www.google.com/url?q=https%3A%2F%2Fssurll.com%2F2tGTZa&sa=D&sntz=1&usg=AOvVaw2HF9kbXQRzDyTtKTNQcIXl
Go to https://www.scriptspot.com/3ds-max/scripts/subdivision-reversion, which is the official page of the script on ScriptSpot[^1^]. ScriptSpot is a diverse online community of artists and developers who come together to find and share scripts that empower their creativity with 3ds Max[^1^].
Click on the \"Download\" button on the top right corner of the page. You will be redirected to a Google Drive link where you can download the script file.
Save the script file (SubdivisionReversion.mzp) to your computer.
Open 3ds Max and go to \"MaxScript\" menu. Select \"Run Script...\" and browse to the location where you saved the script file. Click \"Open\".
A dialog box will appear asking you to install Subdivision Reversion. Click \"Yes\".
The script will be installed and a new toolbar will appear on your 3ds Max interface. You can also access the script from \"Customize\" menu > \"Customize User Interface\" > \"Toolbars\" tab > \"Category\" drop-down list > \"Subdivision Reversion\".
Select a subdivided mesh that you want to revert to its original subdivision level. Make sure it has an Editable Poly modifier applied.
Click on the \"Subdivision Reversion\" button on the toolbar or go to \"MaxScript\" menu > \"Subdivision Reversion\". A new window will open with some options.
Select the subdivision algorithm that was used to subdivide your mesh. If you are not sure, you can try different options until you get the desired result.
Enter the number of subdivision levels that you want to revert. For example, if your mesh has 4 subdivision levels and you want to go back to level 1, enter 3.
Click on the \"Revert\" button. The script will create a new mesh with the reverted subdivision level and replace your original mesh with it.
You can check the result by comparing the polycount and the UVs of your new mesh with your original mesh. You can also undo or redo the operation by using Ctrl+Z or Ctrl+Y shortcuts.
If you are satisfied with the result, you can save your scene or export your mesh as usual. If not, you can try different options or contact the script author for support.
We hope this article was helpful for you to learn how to download and use Subdivision Reversion 3ds Max Script. Happy modeling! 0efd9a6b88
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